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Trajectories

The Trajectories module displays the predicted path when holding items like bows or ender pearls.

Specifies how thick the rendered lines are.

Specifies the colors used for successful and unsuccessful paths. The definition of what is considered successful depends on the item, eg. hitting an entity with a bow is considered a hit, but hitting a block is considered a miss.

If enabled, holding an uncharged bow will make the module render the path as if it was fully charged.