Auto Soup
The Auto Soup module automatically consumes soups to increase your health.
Maximum health
Section titled “Maximum health”Specifies a health threshold; if your health is above the specified value, the module will not do anything.
You can specify both Single use and Double use health values. If you take
a large amount of damage at once, causing your health to instantly drop below the
Double use value, the module will quickly use two soups instead of one.
Delays
Section titled “Delays”You can configure various delays for Auto Soup.
Randomization
Section titled “Randomization”Controls the randomization strength for the module. This affects all the delays that can be configured. You can use a
value of 0% for this setting to completely disable any randomization and exhaust, for servers that do not have
advanced anti-cheat checks for souping.
Before switching slots
Section titled “Before switching slots”Specifies how long the module will wait to soup after your health drops low enough. This avoids you instantly reacting to damage, which may make it obvious that you are using a cheat.
Between actions
Section titled “Between actions”Specifies the delay between actions like switching to the soup, using the soup, dropping the bowl, etc.
Cooldown
Section titled “Cooldown”Specifies a cooldown after the module is done souping (not applied until the last soup if the module is double-souping).
Drop bowls
Section titled “Drop bowls”If enabled, the module will drop the empty bowl after using a soup. Some servers will clear the bowl automatically for you, in which case the module will work faster if you turn this setting off.
Override item type
Section titled “Override item type”Allows choosing a different item to use instead of mushroom soup. This makes it possible to use Auto Soup to eat
golden heads (choose the Skull item in this case) in UHC gamemodes for example.
The Drop bowls setting will be ignored if a non-soup item is chosen.