Velocity
The Velocity module is used to reduce the knockback you take.
Mode
Velocity can be used in several modes.
Regular
Regular mode simply reduces your motion to the specified amount. Modern anti-cheat plugins that feature good movement validation will generally catch this mode on any setting.
Chance
Specifies the chance of your knockback being reduced.
FOV
Any knockback originating outside the field of view specified by this setting will not be reduced.
Some example values:
360°
: reduce knockback from all angles (default)180°
: reduce knockback if hit from the front, but don’t reduce when hit in the back (useful to prevent being slowed down while running away)
Reduce to
Specifies the amount of knockback that will be retained. If you set it to 60%
, you will
receive 60% of the intended knockback amount.
Reduce delay
Specifies a delay before your knockback is reduced. For example, if you set it to 1 tick
,
you will receive full knockback during the first game tick, then reduced knockback
during the second.
Jump
Jump mode will automatically jump immediately after receiving knockback. This abuses a vanilla Minecraft mechanic, which lets you (partially) negate your knockback if you jump right away.
Chance
Specifies the chance of jumping when taking knockback.
Reduce
Abuses the vanilla attack slowdown mechanic (reducing) to reduce your knockback. This mode allows you to reduce knockback in cases where vanilla Minecraft does not allow it.
Allow for double-clicks
If checked, your knockback will be reduced for double-clicks as well, which by default do not affect your motion.
Ignore
This mode is similar to using Regular at 0%
, except that you don’t lose any speed when getting hit.
Vertical
Ignore is the only mode that lets you modify vertical velocity.
Never
Using this setting, vertical velocity is always applied.
Only in air
Using this setting, vertical velocity is cancelled if you are hit mid-air.
Always
Using this setting, vertical velocity is always cancelled.
Conditionals
You can control when your knockback is reduced using the following conditionals:
- Looking at player
- Mouse pressed
- Moving forward
- Holding weapon