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Reach

The Reach module is used to extend the distance from which you can attack.

Specifies your new attack distance.

Under normal circumstances you can attack a player once every 10 game ticks. This setting controls during how many of these ticks your reach distance will be extended. For example, at a value of 5 ticks you will have extended reach for 5 / 10 * 100% = 50% of your hits.

This setting is mainly useful for servers that ban for reach, since using lower values here will result in less out-of-range hits, meaning less flags.

You can optionally make the module disable itself when you are not sprinting.