Hit Select
The Hit Select module limits when you can left click.
Pause duration
Controls the maximum duration that the module will prevent clicks. There are no perfect values here, it all depends on your own personal preference. Using higher values here means you will be able to move faster and have a lower average click speed (this does not cause you to take more knockback).
Mode
Hit Select can be used in several modes.
Burst
This mode will only allow you to click when your target can actually take damage and cancel clicks otherwise. This prevents you from slowing yourself down with unnecessary hits, allowing you to move faster.
Wait for first hit
When set to a nonzero value, Hit Select will not attack until you get hit first or until the configured delay has passed. This implements the mechanic that people generally refer to as ‘hit selecting’ and can be beneficial to start combos.
Hit later in trades
Similar to Wait for first hit, except this configures the delay for hits afterwards. Waiting slightly longer to get hit in trades will usually reduce more knockback and keep your click speed lower too, however since it will also slow down your attacks it can make it harder to deal a lot of knockback to your target.
Criticals
This mode will prevent you from clicking while moving upwards (usually after taking knockback), which allows you to delay your attack until you are falling. Minecraft only lets you get critical hits while falling, so this module will greatly increase the chance of that happening.
Disable during knockback
If enabled, Hit Select will not attempt to land more critical hits while you are taking knockback. You should usually only enable this if you are using the Use server attack time setting as well.
Only while damaged
If enabled, Hit Select will wait for you to get hit before it tries to land critical hits.
Use server attack time
If enabled, rather than trying to predict when a player will take damage the client will wait for the server to confirm it. This means that the check will be affected by your ping (which is why you should generally not enable this), however it is a useful alternative for when the default attack prediction does not work.
The default attack prediction can only track your own (melee) attacks, so in gamemodes where players often take damage from other sources (rods, bows, fire, etc.) this may not work very well.
Fake swing
It may feel strange to see your sword stop swinging while playing, so this setting can be enabled to always display the swing animation, even when you are not really clicking/swinging. This is purely a cosmetic feature, other players or anti-cheats can’t tell the difference.
Cancel rate
Specifies the chance of actually cancelling a click. For example, if you use 50%
chance while clicking 20 CPS,
it will result in you clicking 10 CPS on average (50% of the original speed).
In combat
Configures the cancel rate in combat. This only affects hits that are predicted to not deal damage, so using a high value here will not make you land less hits.
- On
100%
this will result in each hit being perfectly timed and it will let you move as fast as possible. - On
0%
this effectively disables Hit Select in combat. - For a more legit looking click pattern, you will likely want to use a value somewhere in between (it can be useful to use a mod that shows your click speed to find a value that produces realistic clicks).
Missed swings
Configures the cancel rate for missed swings (swinging at air rather than a player). This setting never affects your hits on players. Instead, it is useful to keep your average click speed lower by reducing it when you don’t need to be swinging.
- On
100%
you will only ever swing when aiming on a player. This means the lowest average click speed, but also makes it look more like a triggerbot (since you never miss a hit). - On
0%
this effectively disables Hit Select for missed hits. - For a more legit looking click pattern, try using a value that isn’t too high to reduce your average click speed, without creating long noticeable pauses.