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Auto Block

The Auto Block module predicts when you are going to take damage and blocks your sword to reduce it.

Range

Controls the range where the module begins blocking. This can be set to a value greater than the reach distance to block the first hit as well.

Maximum hurt time

This setting specifies how early the module begins blocking. For example, a value of 200 ms would make it block 200 ms before you can take damage again. Since the damage detection is affected by latency/ping, this value will likely be slightly different for each user.

As a starting point, try using [ping]+100, eg. for 110 ms ping you would use 210 ms. If you are using a high Maximum hold duration value and/or a blatant configuration with a lot of lag, you may want to increase this value a bit more (eg. [ping]+150).

Maximum hold duration

Controls how long your sword will stay blocked.

  • For legit configurations the value is mostly personal preference; higher values increase the odds of you blocking a hit but also slow you down more. You should generally keep this value a bit lower than your value for Maximum hurt time (as a rule of thumb, keep it at least 50 ms lower). If you do exceed it, you will delay your own attacks to wait for a hit to block first. While this isn’t always a bad thing, you usually do not want this to happen.

  • For blatant configurations, use a hold time value of 50 ms (ping does not matter). The lag settings described below can be used to keep your sword blocked server side.

Force block animation

If enabled, your sword will appear blocked the entire time. You can optionally choose to only display this animation when a target is within range.

Lag

Auto Block can be configured to lag (blink) when your sword unblocks, so you stay blocked for a longer period of time from the server’s perspective.

Chance

The chance of lagging after unblocking. For legit configurations, you can use 0% to fully disable lag or you could use a low value (but be careful, since it can be very obvious if you lag a lot). For blatant configurations, you likely want a chance of 100% (or a value close to it).

Maximum duration

Specifies the maximum lag duration. Higher values will allow blocking hits for a longer amount of time, but it will also be more blatant. For legit configurations (if you are using lag at all), it is recommended to not exceed 100 ms here, as it will become very obvious at higher values that you are lagging.

Prevent delaying attacks

When enabled, the module will avoid delaying attacks. This ensures your hits are never delayed, however it will stop lagging immediately to do so. You should almost always have this enabled, but in some cases you may prefer leaving this off to always lag for the full duration (and therefore stay blocked for a longer time too).

Immediately block again

This makes the module block your sword again directly after stopping the lag. Assuming your lag chance is 100%, this means that your sword is blocked all the time, either by being blocked client side or by tricking the server into keeping your sword blocked using lag.

Generally speaking, only turn this on when you are using a blatant configuration with 100% lag chance. If you do enable it, lower Maximum duration values will slow you down more.

Conditionals

Auto Block can be configured to only activate if:

  • Left mouse button is pressed
  • Right mouse button is pressed
  • You recently took damage