The Auto Block module predicts when you are going to take damage and blocks your sword to reduce it.
Controls the range where the module begins blocking. This can be set to a value greater than the reach distance to block the first hit as well.
Maximum hurt time
Section titled “Maximum hurt time”This setting specifies how early the module begins blocking. For example, a value of 200 ms
would make it block 200 ms before you can take damage again. Since the damage detection is affected by latency/ping, this value will likely be slightly different for each user.
Maximum hold duration
Section titled “Maximum hold duration”Controls how long your sword will stay blocked.
Force block animation
Section titled “Force block animation”If enabled, your sword will appear blocked the entire time. You can optionally choose to only display this animation when a target is within range.
Auto Block can be configured to lag (blink) when your sword unblocks, so you stay blocked for a longer period of time from the server's perspective.
Chance
Section titled “Chance”The chance of lagging after unblocking, which keeps your sword blocked from the server's perspective.
Maximum duration
Section titled “Maximum duration”Prevent delaying attacks
Section titled “Prevent delaying attacks”When enabled, the module will avoid delaying attacks. This ensures your hits are never delayed, however it will stop lagging immediately to do so. You should generally turn this on.
Immediately block again
Section titled “Immediately block again”This makes the module block your sword again directly after stopping the lag. Assuming your lag chance is 100%, this means that your sword is blocked all the time, either by being blocked client side or by tricking the server into keeping your sword blocked using lag.
Conditionals
Section titled “Conditionals”Auto Block can be configured to only activate if:
- Left mouse button is pressed
- Right mouse button is pressed
- You recently took damage