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Aim Assist

The Aim Assist module moves your crosshair onto other players for you.

Mode

Aim Assist can be used in several different modes.

Regular

This mode will feel the same as the aim assist in most other cheats. The further your crosshair is away from the target, the faster it will move.

Linear

Unlike Regular, this mode uses an (almost) linear speed. It is better at tracking players at low speed, but it cannot perform fast snaps (eg. when an enemy throws an enderpearl). This mode is best suited if you already have decent aim and just want to get a slight advantage.

Lock-on

This mode removes any delay altogether and just instantly places your crosshair on the target. It is extremely blatant and should be used with care.

Silent

This mode will not move your screen/camera when aiming on targets, making it feel more like a Kill Aura module seen in other cheats (except it does not click for you). This is mainly a cosmetic feature, other players will see you aim on them as usual.

Keep move direction

If disabled, your player will walk in the direction where the module is aiming in Silent mode. It may be difficult to move like this in gamemodes like Sky Wars, where you need to jump across islands a lot, so you can enable this setting to instead move in the direction the camera is facing.

Whether this setting is on or off, Silent mode will never generate movements that are impossible in vanilla Minecraft.

Ignore manual aim

By default, your manual aim can override the Silent look if you aim towards the target faster. If this setting is disabled, your own mouse movements will be ignored entirely (except to move the game camera).

Speed

You can configure horizontal and vertical speed separately. If you want to disable vertical aiming, you can put the speed on zero (keep in mind that Silent mode will always aim vertically).

Multipoint

Aim positions for different multipoint settings

The Multipoint slider lets you control at which point the module will aim. A value of 0% will always use the center of the target’s hitbox as aiming position. A value of 100% will aim at point in the target’s hitbox that is closest to the player, which is usually one of the corners. Any other value will aim between these two points, with 50% aiming exactly in the middle of them.

Randomization

Controls the aim position randomization strength, with 0% resulting in the highest accuracy (no randomization at all) and 100% the lowest accuracy.

Lowering this value can cause detection in some cases. If you are unsure what value to use, we recommend just leaving it on the default 50%.

Target

Aim Assist lets you configure exactly how and when targets should be selected.

Mode

Targets can be selected using one of two modes.

Single

Using the Single mode, the module will stay locked on to targets. It will prefer to aim to players who are closest to your crosshair already. It will not switch to a different target, even if they are closer, as long as the original target is still valid.

Switch

This mode will always aim on the nearest player. If another player moves closer, the module will switch on to them, even if the original target was still valid.

Sort by

When using Switch target mode, you can configure how the optimal target is chosen.

Distance

The closest player will be chosen.

Health

The player with the lowest health will be chosen.

Hurt time

The least recently damaged player will be chosen.

Range

This setting specifies the minimum and maximum distance to a target. For example, if you use a range of 1.0 - 4.0, players closer than 1 block or further away than 4 blocks will be ignored.

FOV

Specifies the field of view to search for targets. If you set the minimum FOV value to something greater than zero, you allow aiming freely within the player’s hitbox (the exact area where you can aim freely will depend on the value you choose).

Conditionals

You can specify additional requirements that must be met to activate Aim Assist:

  • Sprinting
  • Mouse pressed
  • Disable while breaking blocks
  • Holding weapon
  • Ignore invisibles
  • Not behind blocks