跳转到内容

Piercing

此内容尚不支持你的语言。

Piercing allows you to hit through (pierce) entities or blocks. It is useful in scenarios with a lot of players around, since you will generally be able to land more hits.

Always hit through

Settings in this section of the module allow configuring which obstructions you can hit through (not which ones you can hit!).

Sort targets by

Choose whether the module should focus on targetting players based on hurt time or their HP. In cases where no specific target can be chosen (eg. they have the same HP), a random one is selected.

Non-player entities

Allows hitting through non-player entities such as armor stands. You might have noticed that on certain servers PvP near holograms does not work well, as the holograms seem to block hits. This is generally due to the server using armor stands for holograms without disabling their hitboxes, but with this setting on you can hit through them anyway. You can of course hit through any other kind of mob as well.

Friendlies

Always hits through teammates or friends if a non-friendly is behind them. Note that even with this setting disabled you can still use the module in team-based gamemodes, as it will then switch between attacking friendlies and enemies.

Bots

Always hits through players flagged by Anti Bot.

Enemies

Allows hitting through any player not covered by previous settings.

Blocks

Allows hitting through blocks if an entity is behind them.

Conditionals

You can specify additional requirements that must be met to activate Aim Assist:

  • Holding weapon
  • Not inside entity hitbox