Ga naar inhoud

Fake Lag

Deze inhoud is nog niet vertaald.

The Fake Lag module adds artificial lag to your connection.

Mode

Fake Lag can be used in two modes.

Static

In Static mode, the delays you specify are simply added to your ping and won’t fluctuate. Conditionals can still cause fluctuations, eg. switching items when using Holding weapon requirement can cause the module to toggle on and off.

Pulse

In Pulse mode, packets will be held back, then flushed in pulses. It is similar to manually spamming the Blink module repeatedly.

Delay

You can configure Inbound and Outbound delay separately. If you set both sliders to 50 ms, your ping will increase by 50 + 50 = 100 ms.

You can also enable Realtime damage. This setting only affects the Inbound delay. When enabled, it will not delay damage packets, so you will immediately see when you or your target take damage, while still delaying other things such as knockback.

Conditionals

By default Fake Lag just adds a static delay to your connection, but it can be turned into dynamic lag by enabling conditionals:

  • Holding weapon
  • Require attack (meaning you recently attacked another player)