Reach
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The Reach module is used to extend the distance from which you can attack.
Distance
Specifies your new attack distance.
Activate for
Under normal circumstances you can attack a player once every 10 game ticks.
This setting controls during how many of these ticks your reach distance will be extended.
For example, at a value of 5 ticks
you will have extended reach for
5 / 10 * 100% = 50%
of your hits.
This setting is mainly useful for servers that ban for reach, since using lower values here will result in less out-of-range hits, meaning less flags.
Conditionals
You can optionally make the module disable itself when you are not sprinting.